BigBangProductions.CurveRuntime.Splines NamespaceBigBangProductions Easy Curves
 
Classes

  ClassDescription
Public classContinousCurveCalculator
Used to calculate a point on a curve with multiple segments with some optimizations This can be used multiple times per curve If you want the maximum optimizations you should use each curve follower only with continiously changing offsets So if you have two game objects with the same offset values you can use the same ContiniousCurveCalculator but if you have two game objects with different offset values you should use indivdual instances of this class
Public classControlPoint
Represents a control point on a curve
Public classCurve
Represents a 3D curve
Public classKochanekBartelsSpline
Helps calculating kochanek-bartels splines
Public classRotatedPoint
Represents a 3D rotated point, defined by a position and a rotation
Delegates

  DelegateDescription
Public delegateControlPointEvent
Public delegateCurveEvent
Represents an event that occurs on a curve
Public delegateSplineChangedEvent
Occurs when the spline function changed (when tension, bias or continuity are updated)