Used to calculate a point on a curve with multiple segments with some optimizations
This can be used multiple times per curve
If you want the maximum optimizations you should use each curve follower only with continiously changing offsets
So if you have two game objects with the same offset values you can use the same ContiniousCurveCalculator
but if you have two game objects with different offset values you should use indivdual instances of this class
Inheritance Hierarchy
BigBangProductions.CurveRuntime.Splines ContinousCurveCalculator
Namespace: BigBangProductions.CurveRuntime.Splines
Assembly: BigBangProductions.CurveRuntime (in BigBangProductions.CurveRuntime.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
See Also